Thatch is a very iconic old timey material so i knew i wanted to include it in my set from the very beginning.
Substance painter thatch roof.
In this short video we are looking at the fundamental skills necessary to make a roof material.
Substance designer and substance painter are must have tools in the game dev stack.
In roof shader in substance designer tutorial we will go over on how to create a roof texture using 3ds max zbrush and substance designer.
In the last few months i ve spent most of my time creating materials with substance designer.
First tileable material for my next scene after finishing the block out.
All materials presented here are sbsar format so you can use them in substance painter.
Also in the scene are additional low poly models of grass soil bench.
Get this materials here.
I built it a lot like a real thatched roof first creating strands of straw before grouping them together into bundles and finally laying these bundles across the roof.
D model low poly of a wooden house with thatched roof is perfect for virtual reality vr augmented reality ar games and other applications in real time.
Tried a new workflow for me this time started with generating base maps in materialize then editing further in substance painter and photoshop and finally blending some moss and adding some more details and adjustments in quixel mixer.
Created in substance designer painted and rendered in substance painter.
In the scene one modular house with the ability to build different buildings and elements of the scene.
We are not going to create a finished material because that would take hours but rather only look.
Thatch material used for the roof of the jungle hut.
This is a time lapse video creating a game texture from the scratch on substance designer.
We will first cre.
This muddy texture is used for the mud walls in the jungle hut as well as some muddy ground.